Notification and Preliminary Call for Papers

The WCE-2024 main theme is Global Issues in Education.

We invite Papers, Extended Abstracts, Panel Discussions, Posters, Speaker’s and Workshop Proposals, that encompass conceptual analysis, design implementation and performance evaluation.

The topics in WCE-2024 include but are not confined to the following areas:

Adult Education
  • Competitive Skills
  • Continuing Education
  • Adult education and Higher Education
  • Vocational Education
  • Transferring Disciplines
Arts and Humanities
  • Aesthetics
  • Art Education
  • Arts Policy, Management and Advocacy
  • Arts Theory and Criticism
  • Communication
  • Consciousness
  • Cyberspace
  • Design
  • Ethics
  • Film Studies
  • Literary Arts Practices
  • Media Arts Practices: Television, Multimedia, Digital, Online and Other New Media
  • Language
  • Linguistics
  • Knowledge
  • History
  • Historiography
  • Literature/Literary Studies
  • Globalisation
  • Ethnicity, Difference, Identity
  • Imaginative Education
  • Immigration
  • First Nations and Indigenous Peoples
  • Music Education
  • Nation
  • Performing Arts Practices: Theater, Dance, Music
  • Philosophy
  • Political Science and Politics
  • Race
  • Refugees
  • Religion
  • Science, Environment and the Humanities
  • Sexuality, Gender, Families
  • Social, Political and Community Agendas in the Arts
  • Spirituality
  • Teaching and Learning
  • Teaching and Learning the Arts
  • Technology
  • Theatre
  • Visual Arts Practices
  • Writing Education
Artificial Intelligence
  • Biometrics
  • Collaborative Learning
  • Computer-assisted Instruction
  • Computational Intelligence
  • Cybernetics
  • Data Mining
  • Deep Learning
  • E-learning
  • Expert Systems
  • Fuzzy Logic
  • Generative AI
  • Interactive Learning Environments
  • Intelligent Tutoring
  • Knowledge Representation and Reasoning
  • Machine Learning
  • Natural Language Processing
  • Neural Networks
  • Neuromorphic Systems
  • Personalization
  • Probabilistic Reasoning
  • Reinforcement Learning
  • Robotics
  • Semantic Networks
  • Sentiment Analysis
  • Supervised Learning
  • Unsupervised Learning
Assessment
  • Business Education
  • Assessment Software Tools
  • Assessment Methods in Blended Learning Environments
  • Assessment of Education
  • Computer-Aided Assessment
  • Technology-Enabled Assessment
Business
  • Business Education
  • Business Disciplines
  • Business Ethics
  • Banking and Insurance
  • Business Simulation and Gaming
  • Business Technology
  • Comparative Economic Systems
  • Diversity Management
  • Development in Business Simulation
  • Digital Marketing
  • Economics
  • E-Commerce
  • Entrepreneurship
  • E-procurement
  • Finance
  • Human Resources
  • International Economics
  • Managerial Economics
  • Management
  • Marketing
  • Supply Chain Management
  • Taxes
  • Tourism
Computer Science
  • Approximation Algorithms
  • Algorithmic Coding Theory
  • Algebraic Computation
  • Algorithmic Graph Theory and Combinatorics
  • Algorithms and Data Structures
  • Blockchain
  • Computational Applications of Logic
  • Computational Complexity
  • Computational Biology
  • Computational Geometry
  • Computational Learning Theory
  • Computational Game Theory
  • Cryptography
  • Cybersecurity
  • Foundations of Machine Learning
  • Information Retrieval
  • Optimization
  • Networks
  • Parallel and Distributed Algorithms
  • Privacy
  • Quantum Computing
  • Randomness in Computing
Course Management
  • Accreditation and Quality Assurance
  • Academic Experiences
  • Best Practice Contributions
  • Copy-right
  • Digital Libraries and Repositories
  • Digital Rights Management
  • Evaluation and Assessment
  • E-content Management and Development
  • Open Content
  • e-Portfolios
  • Grading Methods
  • Knowledge Management
  • Quality processes at National and International level
  • Security and Data Protection
  • Student Selection Criteria in Interdisciplinary Studies
  • User-Generated Content
Covid-19
  • Education and Covid-19
  • Covid-19 and Digital Communication
  • Covid-19 and Digital Contact Tracing
  • Covid-19 and Digital Inequality
  • Covid-19 and Health Surveillance
  • Covid-19 and Higher Education
  • Covid-19 and Mental Health
  • Covid-19 and Online Disinformation
  • Covid-19 and Online Trust
  • Covid-19 and Schools
  • Covid-19 and Social Media
  • Covid-19 and Traveling
  • Impact of Covid-19 on Education
  • Learning in Times of Covid-19
Curriculum and Research
  • Courses, Tutorials and Labs
  • Curriculum Design
  • Creative Curriculum
  • Curriculum Development
  • Curriculum and Instructional Changes
Cybersecurity
  • Artificial Intelligence
  • Cloud Security
  • Data Protection
  • Encryption
  • Cyber Security in Education
  • Cyber Terrorism
  • Fake News
  • Hackivism
  • Incident Response
  • Insider Threat
  • Internet of Things
  • Machine Learning
  • Mobile Security
  • Network Security
  • Phishing
  • Security of Big Data
  • Social Engineering
  • Threat Intelligence
  • Women in Security
Educational and Technology
  • Assessment Software Tools
  • Engineering Education
  • Human-Computer Interaction
  • Management Information System in Education
  • Methods and Analysis in Education
  • Technology-Enhanced Learning
  • Workplace and Industry-Based Learning
Educational Research
  • Courses, Tutorials and Labs
  • Acoustics in Education Environment
  • Descriptive Educational Research
  • Correlational Educational Research
  • Educational Research Methodologies
  • Educational Research Methods
  • Experimental Educational Research
  • Importance of Educational Research
Educational Fourndations
  • Early Childhood Education
  • Elementary Education
  • Geographical Education
  • Health Education
  • Home Education
  • Rural Education
  • Science Education
  • Secondary Education
  • Second life Educators
  • Social Studies Education
  • Special Education
Education Policy
  • Educational Administration
  • Educational Administration
  • Human Resource Development
  • Academic Advising and Counselling
  • Education Policy and Leadership
  • Industrial Cooperation
  • Life-long Learning Experiences
  • Workplace Learning and Collaborative Learning
  • Work Employability
  • Educational Institution Government Partnership
  • Patent Registration and Technology Transfer
  • University Spin-Off Companies
E-Learning
  • Adaptability
  • Assessment in E-Learning
  • Authoring Tools
  • Content Development
  • Copyright
  • Design and Development of Online Courses
  • Gamification of Learning
  • Effective Learning Strategies
  • E-Learning Software Architecture
  • E-Learning Security
  • E-Portfolios
  • E-Teacher Skills and Competences
  • Experiential Learning
  • Implementing Pedagogical Methods in E-Learning Systems
  • Infrastructure of E-Learning Environments
  • Learning Management Systems (LMS)
  • Learning Networks
  • Learning Objects
  • Mobile Learning
  • Mobile Learning Technology
  • Motivation and E-Learning
  • Online Learning Performance and Behaviour
  • Personal Learning Environments
  • Personalised E-Learning
  • Quality Assurance in E-Learning
  • Security and Data Protection
  • Semantic Web
  • Simulation
  • Virtual Learning Environments (VLEs)
Gaming
  • Assessment in Game-based Learning
  • Best Practices in Game Development
  • Ethical Issues of Game-based Learning
  • Game Design and Development
  • Gamification in Education
  • Game-based Learning
  • Games and Arts
  • Games and Business
  • Games and Maths
  • Impact of Video Game on Well-being of Society
  • Learning and Adaptability Issues in a Video Game
  • Motivational Aspects of Game-based Learning
  • Pedagogical and Learning Theories for Game-based Learning
  • Social Issues of Game-based Learning
  • Technologies for Mobile and Multi-user Games for Learning
  • Technologies, Tools and Platforms for Developing Game-based Learning Applications
  • User Interface and User Experience in Games
Global Issues In Education
  • Education, Research and Globalization
  • Barriers to Learning (ethnicity, age,…)
  • Psychosocial Factors
  • Women and Minorities in Science and Technology
  • Indigenous and Diversity Issues
  • Government Policy issues
  • Organizational, Legal and Financial Aspects
  • Digital Divide
  • Increasing Affordability and Access to the Internet
  • Ethical issues in Education
  • Intellectual Property Rights and Plagiarism
Health Education
  • Children’s Health
  • Cloud Connected Health
  • E-Health
  • Healthcare Management
  • Kinesiology
  • Men’s Healthcare
  • Mental Health
  • Practice of Health Promotion
  • School Health
  • Telemedicine and E-Health Applications
  • Women’s Health
HCI
  • Diversity
  • Artificial Intelligence (AI)
  • Collaborative and Cocial Computing
  • Interaction and Interface Design
  • Machine Learning
  • Mobile Computing
  • Social Psychology and Recommender Systems
  • Ubiquitous Computing
  • Visualization
  • Wearable Technologies
ICT
  • Accessibility to Disabled Users
  • Analytics
  • Animation, 3D and Web 3D Applications
  • Assessment Software Tools
  • Big Data
  • Blockchain
  • Cloud Computing
  • Computer-Aided Assessment
  • Computer Education
  • Context Dependent Learning
  • Data Mining
  • Data Visualisation
  • Distance Education
  • E-Learning
  • E-Manufacturing
  • Educational Technology
  • Educational Games and Software
  • Human Computer Interaction
  • ICT Education
  • Internet Technologies
  • Learning Management Systems (LMS)
  • Mobile Applications and Learning (M-learning)
  • Multi-Virtual Environment
  • Open Educational Resources
  • Standards and Interoperability
  • Technology Enhanced Learning
  • Technology Support for Pervasive Learning
  • Ubiquitous Computing
  • Videos for Learning and Educational Multimedia
  • Virtual and Augmented Reality
  • Virtual Learning Environments (VLE)
  • Web 2.0, Social Networking, Blogs and Wikis
  • Wireless Applications
Inclusive Education
  • Accessible World
  • Accessibility Guidelines
  • Aging and Disability
  • Assistive Technologies
  • Augmentative and Alternative Communications (AAC)
  • Assessment and Early Intervention
  • Building and Sustaining an Inclusive Community
  • Children’s Rights in Education
  • Cognitive Disabilities
  • Curriculum Adaptation and Modification
  • Deaf and Hard of Hearing Developmental
  • Developing Inclusive Education Systems
  • Developmental Disabilities
  • Disabilities and Diversity
  • E-Accessibility
  • Emotional and Behavioural Disorders
  • Gifted Education
  • Helping Students with Learning Difficulties
  • Human Rights and Disability Rights
  • Identifying Students or Learners with Special Needs
  • Inclusive Teaching and Learning
  • Legal Issues (Legislative and Policy)
  • Learning Disabilities
  • Living In(ter)dependently
  • Mobile Accessibility
  • Physical Disabilities
  • Public Health, Diversity and Disability
  • Special Educational Needs
  • Special Education Policy
  • Support Services
  • Web Accessibility
Leadership
  • Diversity
  • Drive and Leading Change
  • Corporate Responsibility
  • Crisis Leadership and Human Behaviour
  • Emerging Leaders
  • Innovation and Change
  • Leading Change
  • Leadership Style
  • Learning to Lead
  • Management and Leadership Skills
  • Managerial Role
  • Mentor
  • New Ways of Working
  • Operational Management
  • Rewards
  • Strategic Leadership
  • Supporting Learners’ Understanding
  • Sustainability Leadership
  • Team Lead
  • Transformational Leadership
  • Vision, Culture and Values
Learning Methodologies
  • Blended Learning
  • Development of Learning Theory
  • E-Testing and New Test Theories
  • Educating the Educators
  • Experiential Methodologies and Techniques
  • Games and Experiential Learning
  • Immersive Learning
  • Innovative and Effective Teaching Methods
  • Metrics and Performance Measurement
  • Pedagogy Enhancement with E-Learning
  • Simulated Communities and Online Mentoring
  • Supervising and Managing Student Projects
  • Theory, Design and Research
Pedagogy
  • Contemplative Pedagogy
  • Cross-disciplinary areas of Education
  • Education Practice Trends and Issues
  • Engaging Pedagogy
  • Indigenous Education
  • Innovative Pedagogy
  • K12
  • Life-long Learning Education
  • Online Learning Performance and Behaviour
  • Pedagogy for Development of Critical Thinking and Problem Based Skills
  • Pedagogical models and strategies
  • Teacher Education
Political Science
  • Civil Wars Causes and Consequences
  • Comparative Politics
  • Conflicts In Politics
  • Conflict Resolution
  • Famous Political Decisions
  • International Relations
  • Mediation And Negotiation
  • Philosophy Research Topics
  • Public Administration
  • Public Law Topics
  • Political Psychology
  • Political Theory
  • Politics in Media
  • Populism
Products and Services
  • Assessment and Tracking Tools
  • Brand Development and Content Management
  • CRM Options
  • Enrolment Management Software Solutions
  • Marketing and Lead Generation
  • New or Enhanced Revenue Opportunities
  • Online Course Creation and Delivery
  • Proctoring Solutions
  • Research and Program Development
  • Specialty Advertising, Products and Giveaways
  • Student Support Services
Psychology
  • Abnormal Psychology
  • Advanced Industrial and Commercial Psychology
  • Advanced Cognitive Psychology
  • Applied Social psychology
  • Bullying
  • Clinical Child Psychology
  • Clinical Psychology
  • Cognitive Psychology
  • Consumer Psychology
  • Counselling
  • Cultural psychology
  • Developmental psychology
  • Education and Psychology
  • Educational Psychology
  • Environmental Psychology
  • Experimental Psychology
  • Family Psychology
  • Forensic Psychology
  • General Psychology
  • Health Psychology
  • History of psychology
  • Industry and Organisational Psychology
  • Legal Psychology
  • Media Psychology
  • Military Psychology
  • Neuropsychology
  • Personality and Social psychology
  • Psychological and Social Harmony
  • Counselling Psychology
  • Religious Psychology
  • School Psychology
  • Sports Psychology
  • Theory and Research of Psychotherapy
  • Women’s Psychology
Research Management
  • Research Methodologies
  • Academic Research Projects
  • Joint-research programmes
  • Research on Technology in Education
  • Research Centres
  • Links between Education and Research
  • New Challenges in Education
  • ECTS experiences
  • The Bologna Process and its implementation
  • Joint-Degree Programmes
  • Erasmus and Exchange experiences in universities
  • Students and Teaching staff Exchange programmes
Social Media
  • Advances in Social Media
  • Branding and E-Marketing
  • Convergence
  • Organisational Knowledge Management
  • Realtime Communications and Instant Messaging
  • Security in Social Media
  • Social Media Big Data Analysis
  • Social Media Technologies
  • Social Network Analysis
  • Trust and privacy in Social Media
Social Science
  • Anthropology
  • Communication
  • Criminology
  • Cultural Studies
  • Civic and Political Studies
  • Culture Industry
  • Demography
  • Educational Studies
  • Environmental Anthropology
  • Environmental Studies
  • Feminism
  • Gender Studies
  • Global Studies
  • Humanism
  • Immigration
  • Mass Society
  • Media Studies
  • Organisational Studies
  • Philosophy
  • Political Economy
  • Post-colonialism
  • Progressive Evolution
  • Religion Studies
  • Sexualism
  • Social and Community Studies
  • Social Entrepreneurship
  • Social Policy
  • Television Studies
  • Theology
  • Women’s Studies
STEM
  • Science
  • Technology
  • Engineering
  • Mathematics
Sustainability
  • Allied Research
  • Business
  • Carbon and Emission
  • Environmental Education
  • Environmental Challenges
  • Green Computing
  • Nano Science
  • Power Plant Technologies
  • Renewable Energy Management
  • Sustainable Technologies
  • Sustainability and Allied Research
  • Sustainability and Policy
  • Waste Management
  • Water Management
Teaching Methodologies
  • Expeditionary Learning
  • Competency-Based Learning
  • Cooperative Learning
  • Design Thinking
  • Differentiated Instruction
  • Direct Instruction
  • Flipped Classrooms
  • Game-Based Learning
  • Inquiry-Based Learning
  • Kinesthetic Learning
  • Personalized Learning
  • Project-Based Learning
  • Problem-Based Learning
  • Thinking-Based Learning
  • Universal Design for Learning
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